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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.01 19:28:00 -
[1] - Quote
Here is one possible scenario in the future, not saying I know that this is how it will work..:
You, a corp leader of a 90 man corp, open up your war report when you log in and see a corp that issues attack contracts for 25, 24x24 man matches in 3 days from now. Each battle starts 5 minutes after the next. One of the earlier matches happens to be a somewhat silly 5 mill isk declaration, against your main, most lucrative, district you control. In total they had to drop over 250 mil on all of these contracts. You have 2 or 3 other battles that you will have to raise support for later on in 9-10 days, but this sudden declaration suprises you. Why would they insult your home district with such a small declaration wager. Your district makes you about 2.5 billion isk each week?
You check out that corp and see that it only has 25 players, so you figure, either they are a shell corp, or they are going to do something tricky here, or this is just an expensive troll. There is no way that they will fight 25 battles at once right? There have been some rich corps that have been known to outsource a lot of their manpower, but a simultaneous assault like this will require 600 players.
Well, you start researching the different planets they dropped the contracts on and you see that between all of them they have assets that net, you estimate based on public intel, about 25 billion isk each week. You are looking for a common thread here, what are these guys' main aim? A resource? A strategic foothold... You start looking at who owns the planets and find a few clusters that are near each other, a few that are near the aggressors' home systems. There are a few more scattered in what seems to be random spots. Yours seems to be one of the randoms. You are still pretty dumbfounded, this corp is new, where did they come from? Who do they think they are?
Five of the planets/districts that they dropped about 30 mill of contracts on is owned by a mid sized corp (250 or so) that are friendly to you. You have known the owners since the closed beta and you probe them for a little more info. You find out that they have recently invested heavily in their districs to upgrade their industrial index so between their own districts they will probably be making closer to 30 billion isk each week on their own to export. They think someone on the inside shared this information and that their newly upgraded systems are the primary targets of these contracts.
You send mail to the leadership of the other targets to see what other kind of intel you can get, and after waiting 24 hours you hear nothing from them. Your 90 man corp is somewhat active, but having all 24 guys together on a Monday night may be tough. You hop into the corp channel of your other friend (the owner of the 5 recently upgraded districts) to see if he might have a few guys that could be on standby to assist you. Since his corp is a little more active, he thinks that some will be on that he could spare. They won't be squad leader caliber, though, just guns with mics who can stay alive.
You set up a meeting with your corp the night before to have your battle commander go over plans to protect your district. You are willing to bring an all out defense with pretty expensive gear. You are suspecting, based off the low contract price, that they just may not show up, bring the majority of their force against your friend, and leave you to redline a small 5 man team or something. Either way, you are making a show of force. You send your plans to your friend and told him to forward it to who he thinks might show up on standby...
You log in the next day an hour before invasion time. You start to see other team members log on...10 members...15... come on guys! You get 18 members on at 30 minutes before the match! Maybe you were a little to boring last night...Maybe we should have made this sound more fun... You quickly ping your friend, he has 20 guys he says could help!!! You feel relieved, he says they want 3 mil per person win or lose. You say its done, no problem and that you only need 10 that you will pay just to have a few for backup. At 10 minutes before invasion you have all 24 members on the war barge and there are a few of the squad leaders on the leaderboard of the invading team. You go over roles one last time, do introductions with the new guys, nd talk about your start...
At 6 minutes to start you see that the first contract finished early, it must have just been won in under 10 minutes...Hmmm that was a quick skirmish...Fishy...
At 2 minutes left the other team's squads fill up and you are terrified to see that it is the corp who was under attack and who loaned you some of their players! No way! You gave them your plans, and now they are on your team! You can't kick them from team yet but you yell at your squad leaders to at least kick them from your squad. This isn't going to look good...With friendly fire, their 7 members are going to keep you busy and cause massive confusion while you try to hold off the other 24 members. You tell your team to switch to corp chat to keep comms secure. You are furious, but you take a breath and decide to switch strategies. You decide that you will play a defensive game, will stay in 3 squads of 6 and defend your 2 (of 4 closest objectives). You say that you will only spawn at these objectives unless they are taken. Your squads will stay together and give advanced notice of spawn in. You authorize the right to shoot hostiles (and hostile blues) on sight. Your initial plan was to do a quick vehicle rush with 4 tanks, so they may be caught off guard for this, but they will still be getting intel from your blues.
[Stay tuned] |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.01 19:29:00 -
[2] - Quote
The timer ticks down, then the battle gets underway. You race toward A and B chucking grenades and knocking out the enemy blues. You team quickly takes these objectives and you set up a perimeter just as the blues start to spawn in without notice at these objectives. It turns out it is a little easier than expected to catch a spawn-in off guard, and each squad sets one man on spawn camp duty.
Strangely it isn't until about 3 minutes in when they cap C & D and you just tell your team to remain calm and pass the ammo as they pick off reddots who trickle in in ones and twos. At minute 5 they take the CRU near you and push forward with a tank assult from the front and a full squad dropped from the sky behind A. 15 reds are coming at you from the front and 6 from the back and hostile blues are popping in your base. You order your squads to hold their ground and respawn at B to have a concentrated base while they assault. You put up a decent fight but they overwhelm A. They lose 20 clones in the skirmish while you only lose 7. B is now pretty well fortified, while they have A and C and D. However their slow start meant that you got their shield down to 50% already while yours is quickly approaching 75%...Not a bad start. You decide to change things up. You tell your 3rd squad to flank D and drop in a tank in the mountains and provide it with infantry support, they spawn in 2 LAVs to get themselves up their quickly and drop uplinks along the way. They get a few kills from runningn over enemies and lose 2 guys who jump out to take out a swarm launcher.
The tank spawns in and starts to roll down the mountain just as they start to assault your position. The base is mined with 7 explosive charges throughout, and you order a tactical retreat and push toward C and you drop 10 more of their clones and you lose only a couple. They seem to be lacking logi support and these don't seem to be their best guys. At this minute. Your whole squad is taken by suprise by a heavy who mows your logi and the rest of you down in seconds. With your last objective hacked and no success at the rest objectives yet you respawn in the mountains behind C.
Its now 8 minutes in, and you have actually sucessfully taken C and were able to trade D a couple of times, largely thanks to your extremely talented tank squad. Both MCCs now just got into armor and you are unfortunately down by 15 clones as they have gotten pretty aggressive. Their team finally takes out your tank squad and force you out of C and back into the redline.
You regroup and feel completely depressed as things aren't looking good. They have fortified at the redline and you don't know if there is a way to get around. You decide to order an all out tank advance to push them back and take their clones, you do this but it seems that they anticipated it and you here the BANG of at least 3 forge guns taking half of you out before you can capture the first objective.
Strangely though as your armor ticks to 50% with theirs at 70% you notice their team leaving battle, even the blues, until just 2 are left. You don't ask questions, you quickly issue a capture and hold order on each objective, with a patrol squad to hunt the final two reds. You have 65 clones left and they have 80. Their last two reddots have obviously brought stealth gear as they get smart and man a few turrets and take out 10 more of your clones and suprise hack/explode one objective. They won't let this go easy.
You play a cat and mouse game down to the wire as you finally win with a safe but terrifyingly too close 10% armor left. After 20 minutes of adrenaline rushing, you get on and spam in your 'friend's' channel to see screaming and spamming to, "Get back and jump in a squad!!" Their planets are "actually" being attacked." Their CEO declared that anyone who was on and wasn't in squad would be kicked from corp. Apparently, you piece together, from what is posted in their channel, that they had thought they contracted friendlys to 'feint' an attack on themselves, but it backfired....hehe...
You take an extremely satisfying sigh of relief as you, not only have proudly defended your home, but the team jacking with you is getting their karmic just desserts. You anxiously await the battle reports from the other 5 districts under attack, but you dismiss your team as their work is done.
You now have an amazing story to share with the rest of your corp and these battles will now be something everyone logs in for. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.01 20:23:00 -
[3] - Quote
gbghg wrote:vicboss has already set up a newspaper "immortal mercenaries press" or "IMP" he's looking for writers for the paper and would probably be more than happy to let you post stuff like this EDIT: here's the link to the site https://sites.google.com/site/theweeklydust/
Awesome, I might send it in after editing it. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.01 22:09:00 -
[4] - Quote
I mean I could put the spoiler up front if you want me to. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.01 22:13:00 -
[5] - Quote
Maximus Stryker wrote:Nice story.
Why would you not be able to kick them from your team though? I think the leader of the team should be able to kick in corp battles or at least have an option to vote people out.
I honestly don't even know if this is possible atm. I haven't been in a corp battle yet. Wouldn't mind an invite to one though :). It did make me think though how that would be a lot more coordination required at the moment to get a 'fleet sized' group of 100+ mercs, you would have to have 25% of them be trustworthy squad leaders, otherwise they could screw stuff up. Also once we do have friendly fire who knows how it will effect clone deaths. They could just kill each other 150 times to throw the match. |
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